2025-2026 Student Design Competition

SUBMISSION DEADLINE: FEBRUARY 7, 2026

“Superminds” for Learning: Designing the Future of Well-being Education

PROLOGUE

Design a space dedicated to a learning environment or educational landscape that reimagines the future of teaching and learning. Your proposal must envision how future learners will engage with their communities to learn about subjects related to well-being and healthcare. The learning process should be interdisciplinary, experiential, and inclusive, leveraging both physical and digital modes of engagement.

Critically, your design must integrate the concept of a Supermind—a powerful combination of many individual minds. As Thomas Malone noted “…the history of humanity is largely the history of human superminds, of how humans in groups, like hierarchies, communities, markets, and democracies. Accomplish things that individual humans could never have done alone.” Using this concept as a driving organizational and conceptual framework, you must explore how learning communities function as superminds: groups of individuals (and possibly machines) acting intelligently. Especially when “…we are now in the early stages of another dramatic change in collective intelligence, this time enabled by new electronic information technologies” (Malone, 2018). Your design should provide spatial, technological, and social conditions that allow such superminds to emerge, interact, and thrive.

CONCEPTUAL INFLUENCES

The design proposal draws conceptual strength from Thomas Malone’s theory of Superminds, which emphasizes the collective intelligence of groups—humans and machines—working together to solve complex problems (Malone, 2018). A Supermind is a powerful and intelligent collective entity formed by the interconnectedness of multiple human and computer minds. This integration allows for unprecedented levels of problem-solving, innovation, and action, far exceeding the capabilities of individual humans or computers acting in isolation. The synergy between human cognition and computational power creates a new form of intelligence that can operate at scales and complexities previously unattainable.

“It is not about how computers will do things people used to do. It’s about how people and computers together will do things that were never possible before.”
(Malone, 2018)

In the context of well-being education, this concept is spatialized through environments that foster interdisciplinary collaboration, experiential learning, and inclusive participation (Hicks, 2022). Gensler’s research on lifelong learning underscores the importance of “learning landscapes” that are agile, equitable, and socially conscious, enabling learners to engage in diverse modes of knowledge acquisition beyond traditional classrooms (Gensler Research Institute, 2024). These environments must support asynchronous, community-based, and intergenerational learning, especially as adult learners seek personal growth and health literacy across extended lifespans (Nubani & Lee, 20).

Furthermore, the integration of cultural wisdom and non-traditional knowledge systems—such as herbal medicine or permaculture—into formal learning spaces aligns with the call to honor underrepresented voices and practices. As Tehrani suggests, educational spaces should not only accommodate but also teach through their design, becoming active participants in the pedagogical process (Bernstein, 2017). This approach is supported by research showing that inclusive, participatory environments enhance learners’ sense of belonging and engagement, particularly when technology is used to amplify rather than replace human connection. Thus, the design competition asks you to envision a hybrid, adaptive space where spatial, technological, and social elements converge to cultivate a supermind for community-centered well-being education.

DESIGN SCENARIO

As part of your design competition submission, select one academic subject and one life skill from the table below. Then, develop a clear explanation—written, visual, or both—showing how these two areas are meaningfully connected within your proposed learning environment. Your explanation should demonstrate how this integration supports your overall design concept and aligns with the competition’s goals of interdisciplinary, experiential, and inclusive well-being education. Be sure to justify your selections with research-backed evidence as part of your submission. The explanation can be graphic or written but must explain how the choices relate to your concept and the context of the design.

Academic

  • Philosophy
  • Mathematics
  • Computer Science
  • Business Management
  • Medicine & Pharmacy
  • Physical Therapy
  • Engineering
  • Biology
  • Chemistry
  • Physics
  • Geosciences & Anthropology
  • Cultural Studies
  • Foreign Languages
  • Astronomy, Oceanography
  • Psychiatry
  • Sustainability Studies
  • Law

Life Skills

  • Farming/ Fishing
  • Cooking & Food Preservation
  • Construction, Carpentry, Repairs
  • Electrical work & Plumbing
  • Swimming
  • Sewing/ Knitting/ Crocheting
  • Welding, Metalworking/ Glass Blowing
  • Herbal Medicine
  • Beekeeping
  • Natural Dyeing
  • Hiking / Rock Climbing
  • Permaculture
  • Yoga
  • Tai Chi
  • Gardening
  • Art (Photography, Painting, Pottery, etc.)
  • Spirituality

PROMPT

Before developing your concept, be sure to carefully review the Prompt section below. It outlines the core goals of the design competition—such as fostering collective intelligence, integrating community-based knowledge, and reimagining inclusive learning environments. Use this section to ground your design decisions and ensure your proposal aligns with the competition’s broader vision for future-forward, well-being-centered education. You are invited to:

  • To envision an adaptive, inclusive, and future-forward interior environment for learning.
  • To explore spatial models that facilitate collective intelligence in educational communities.
  • To examine and integrate Superminds’ concepts: hierarchies, markets, democracies, and communities in educational design.
  • To reflect on how community-based knowledge can be cultivated and shared, particularly in health and well-being.
  • To critically analyze the role of technology in facilitating communication and learning within the evolving landscape of design education and practice.

Location:

A place in your local neighborhood (including but not limited to campus, town hall, park, beach, community garden), research-based reasoning for selecting the location and real photos from site analysis are required, following the anonymity rules outlined in the competition guidelines (e.g., no visible school identifiers, logos, mascots, etc.)

Time:

Current Day or near future

Scope:

Maximum 280 square meters (± 3,000 square footages), a portion should be designed for outdoor access.

The competition is open to interpretations of the future learning landscape. You can either choose an existing indoor or outdoor venue, or you can propose a temporary installation that can be relocatable or reproducible in other locations.

Users:

The future learners, ranging from young adults (ages 20 and older) to elders (ages 65 and older)

CONSIDERATIONS & RESEARCH

Consider the following:

  1. What specific learning needs are being addressed based on your research and site selection?
  2. Some communities may face greater challenges in accessing lifelong learning opportunities, especially for adults beyond the traditional schooling age. Are you designing a particular demographic or cultural context within the 30+ to 65+ age range?
  3. Your design should challenge conventional ideas of a “learning space.” It may be indoor, outdoor, mobile, or hybrid—but it must include elements of enclosure that support focused, inclusive, and meaningful learning experiences. These enclosures may be physical, sensory, or conceptual.
  4. What kind of support can technology provide to improve or address learning challenges and styles? How have learning patterns shifted in the last 10 years with the integration of technology? How can the experience be more seamless? How do you wish to incorporate it into the design of your space?

Research topics relevant to new learning paradigms, community wellness, and inclusive knowledge-sharing should inform your narrative and design. The following areas should be explored:

  1. Evolving Needs of Future Learners (Ages 20+)
    • Investigate how extended lifespans and evolving career paths are reshaping adult learning needs.
    • Explore motivations for continued learning among mid-career professionals and older adults (e.g., career shifts, personal growth, health literacy).
    • Consider how differences in the learners can affect their needs in the environment (accessibility, neurodiversity, and so on).
    • Examine how learning environments can support curiosity, adaptability, and well-being across decades of adulthood.
  2. Site-Specific Learning Ecosystems
    • Identify how your chosen site can support informal, community-based learning.
    • Explore how natural, cultural, or civic features of the site can be integrated into the learning experience.
    • Consider accessibility, sensory comfort, and mobility for a wide range of adult learners, including those with physical or cognitive differences.
  3. Cultural Wisdom, Wellness, and Non-Traditional Knowledge
    • Investigate how local and global communities share knowledge about health, food, movement, and care.
    • Explore the role of preventive health education, non-traditional medicine, and community care practices in lifelong learning.
    • Consider how your design can honor and amplify underrepresented voices and cultural practices.
  4. Technology and Knowledge Transfer
    • Examine how digital tools can support inclusive, intergenerational learning without replacing human connection.
    • Explore how technology can help preserve and share community wisdom—through storytelling, interactive media, or remote access.
    • Consider how learners of different ages and tech-literacy levels will interact with digital elements in your space.
  5. Connecting Distinct Topics Through Design
    • Choose two distinct areas of knowledge (e.g., agriculture and preventive healthcare) and explore how your design can create a meaningful bridge between them.
    • Explore how technology can help preserve and share community wisdom—through storytelling, interactive media, or remote access.
    • Consider how spatial organization, materials, and programming can support interdisciplinary learning and collaboration.

Your research should be clearly reflected in your design narrative, conceptual framework, and spatial strategies. The final submission should demonstrate how your learning landscape promotes wellness, inclusion, and lifelong learning for an evolving adult population and ever-changing technology landscape.

DELIVERABLES

To assure digital viewing, create a single HORIZONTAL [16:9 ratio or 24” x 48”] poster including all the requirements below.

  • All diagrams, drawings, and renderings are to be completed by student teams. Faculty are encouraged to provide critique and feedback to their students in a timely fashion.
  • All stages of work including the creation of the poster file must be prepared within the THREE WEEK (21 full days) timeframe of the competition.
  • All entries must be submitted using PDF file format demonstrating the team’s design.

Within the poster your submission must include:

  • Design concept (maximum 100 words) supported by visuals and notations.
  • Written narrative describing the user and the user’s experience in the environment (maximum 350 words). The narrative should support all design decisions.
  • Visual representation of critical aspects of the user experience in context to the environment, including site analysis, research (e.g., observations, interviews), and what you deem relevant.
  • Documentation of installation to include plan (site plan if needed), axonometric (or equivalence in three-dimensional visuals) and conceptual diagrams.
  • Provide additional notations as needed to enhance visuals. No word count maximum, but notations should be concise in nature.

Each project must adhere to these requirements:

  • The file must be .pdf format and the file size must not exceed 100 Mb.
  • Format to be 24” x 48” wide or ratio of 16:9 to accommodate digital viewing.
  • To assure blind review, submissions must NOT include author(s) name(s), institutional affiliation(s) or branding(s), course numbers, or any other forms of identifica

JUDGING CRITERIA

To be considered for judging in the IDEC Student Design Competition, all entries must abide by all the competition rules.

  • 35 points. Needfulness and creativity of overall design solution
  • 25 points. Specificity and effectiveness of the restorative environment
  • 20 points. Specificity of user group, user need and evidence-based design.
  • 20 points. Graphic composition of the poster presentation

All drawings, diagrams, and other visual items are expected to be executed to the highest level of craft. All writing must be free of spelling and grammar errors. Quotations or support images must be properly cited.

TIMELINE

Due to the variety of studio schedules, the overall timeline for this competition is three full weeks, regardless of the time or length of classes. It is suggested students work both inside and outside of the studio as they so need or desire to accomplish the goals of the competition, with the first part of the competition devoted to research and the second for design and execution; however that is divided up to studio teachers. Feedback should be given after the first part to ensure the student is on track, and the final poster should be submitted to the instructor in PDF format at the end of 21 days. Students are encouraged to read the referenced articles noted but should also do first person research on this via observation, interviews, or other inquiry.

SCHEDULE

  • July 31, 2025: Student competition is published on the IDEC website. Entries may be completed either in the Fall 2025 or early Spring 2026 semester.
  • August 1 – February 7, 2025: Faculty sponsors may choose any consecutive Three-week period during this time to facilitate the competition.
  • November 1, 2025 – Feb 7, 2026, 11:59 PM Pacific, in PDF format: Submittal window is open online. Each college or university program can submit up to 2 projects; both may be undergraduates; both may be graduates or a mix of one from each group.
  • February – March 2026: Projects are juried and will be judged by IDEC volunteers and professionals. Winners and their respective faculty will be notified prior to the 2026 IDEC Annual Conference.
  • March 2026: Finalists are displayed at the 2026 IDEC Annual Conference and recognized, along with the respective faculty. Winners will be displayed digitally and announced at the Annual Conference in March 2026.

AWARDS

There will be 3 categories for winning entries, for a total of 9 teams recognized.

In the case of a tie or limited entries in any categories, the final jury reserves the right to adjust awards accordingly.

COMPETITION RULES

  • The IDEC member faculty sponsor must upload entries to the online submission portal by the deadline of Feb 7, 2026, 11:59 PM Pacific, in PDF format.
  • Students may work individually or in a team of no more than four.
  • In no exception, shall the school be identified within the project. Students may use a specific site on their campus to locate their project, however no school buildings should be identified by the name of program or university. If there are any references to the site, they must be generic and not identifiable (no school mascot, colors or other logos allowed). Entries that show an identification of school or student within the design layout or entries that do not comply with all competition requirements will be disqualified.
  • Teams can be cross-expertise including any level of development (first year and 2nd year; First through 4th yr; graduate only per the submission categories). No graduates shall work with undergraduates on this competition.
  • Students enrolled in undergraduate or graduate interior design programs that have at least one faculty member that is a member of IDEC are eligible to enter. The supervising faculty will facilitate access to competition materials and updates via the IDEC website.
  • Projects must be supervised by a faculty member and completed in a consecutive three-week (21 days) including all changes, edits and revisions.
  • Projects must be submitted with no student and/or program identification on the poster or in the file name.
  • A total up to two (2) projects will be accepted from each program, including undergraduate and graduate submissions.
  • Project information will be available on the IDEC website through Jan 20, 2025 and can only be accessed by a member of IDEC.
  • Faculty are encouraged to use this design challenge to aid in fulfilling their school’s learning objectives as well as those outlined in this competition.
  • A Q & A section will be available online beginning Aug 20, 2025, with the competition information and will be updated through Jan 15, 2026. It is the responsibility of the supervising faculty to visit the Q & A postings frequently to stay updated on the competition project.

QUESTIONS?

Questions or inquiries should be directed to: info@idec.org and will be answered within a 48-hour period.

REFERENCES

Bernstein, F. A. (2017, April 5). Nader Tehrani is literally shaping the future of architecture. Architectural Digest. https://www.nadaaa.com/nader-tehrani-is-literally-shaping-the-future-of-architecture/

Bullis, J., & Khadem, P. (2021, August 14). As an architect / As an educator: In conversation with Nader Tehrani. PLAT Journal. https://www.platjournal.com/ninepointfive/in-conversation-with-nader-tehrani

Canonizado, E. M. (2024, July 22). Intergenerational knowledge: Weaving the past with the present. National Wildlife Federation. Retrieved June 11, 2025, from https://blog.nwf.org/2024/07/intergenerational-knowledge-weaving-the-past-with-the-present/

Gensler Research Institute. (2024, February 1). Fostering lifelong learning at universities in Latin America. Gensler. https://www.gensler.com/gri/lifelong-learning-at-universities-in-latin-america

Hicks, S. S. (2022). Interior design: Living in poverty and the absence of health, safety, and welfare. Journal of Interior Design, 47(2), 3–10. https://doi.org/10.1111/joid.1221

Learning for Justice. (n.d.). Inclusion of community wisdom. Learning for Justice. Retrieved June 11, 2025, from https://www.learningforjustice.org/magazine/publications/critical-practices-for-social-justice-education/family-and-community/inclusion-of-community-wisdom

MacQueen, K. M., McLellan, E., Metzger, D. S., Kegeles, S., Strauss, R. P., Scotti, R., Blanchard, L., & Trotter, R. T., 2nd. (2001). What is community? An evidence-based definition for participatory public health. American Journal of Public Health, 91(12), 1929–1938. https://doi.org/10.2105/ajph.91.12.1929

Malone, T. W. (2018). Superminds: The surprising power of people and computers thinking together. Little, Brown and Company.

National Education Association. (2021, March 25). Rethinking the classroom for blended learning. Retrieved June 11, 2025, from https://www.nea.org/professional-excellence/student-engagement/tools-tips/rethinking-classroom-blended-learning

Nubani, L., & Lee, E. (2022). Sense of classroom community in interior design studios: In-person learning versus online learning approaches. Journal of Interior Design, 47(2), 51–70. https://doi.org/10.1111/joid.12217

OECD. (n.d.). Learning Compass 2030. https://www.oecd.org/education/2030-project/

Tehrani, N. (2017, April 5). Nader Tehrani: Schools of thought [Video]. Vimeo. https://vimeo.com/215285682 (Original work published 2017)

UNESCO. (2021). Future of education report. https://unesdoc.unesco.org/ark:/48223/pf0000379707

SUBMIT YOUR IDEAS

2025 INNOVATIVE TEACHING IDEAS

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